Commercial



Gameart, Animation, Album cover

Concept Art

Low frame animation (student collabration in 2023) started with the script and storyboarding, each frame is handdrawn one by one. 

Progress to game art, a more matured workflow was established using 3D software like Blender, incorporated for backgrounds and assets , as well as simple reference on the lighting scheme. 

Using illustrations for cinematic keyframe approach, it begins with greyscale sketches to establish composition and general mood. Highlighting the intensity of the subtle feelings of every piece of work. 


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